Function Setting
1. Light
1.1 Environment Map
We can choose a suitable environment map according to the actual rendering effect. The platform comes with two types of environment maps by default, including: indoor lighting environment and outdoor real environment.
2. Camera
2.1 Attribute
2.1.1 Field of View
The camera can be compared to the human eye. The field of view is the range that can be observed. The larger the field of view, the larger the observed range, and the smaller the objects in the canvas.
2.1.2 Limitation of left and right rotation
Uncheck: The model can be rotated left and right. Check: The model is restricted to rotation within a certain range. If you want to restrict the model from rotating left and right, then this value can be set to 0.
2.1.3 Limitation up and down rotation
Uncheck: The model can be rotated up and down. Check: The model is restricted to rotate within a certain range. If you want to restrict the model from rotating up and down, then this value can be set to 0.
2.1.4 Restrict zoom
Uncheck: The model can be scaled. Checked: The model is restricted to zoom within a certain range.
The closest and farthest parameter settings here are actually the maximum and minimum zoom ranges. As before, the camera is similar to the human eye. The closer the human eye is to the object, the larger the object it sees, and vice versa.
In order to conveniently set the appropriate parameters, you can choose to pick from the canvas. In this way, the creator can first set the minimum situation of the canvas, and then set the maximum situation of the canvas, then the most suitable parameters can be set.
If the creator wants to restrict zooming, first set a suitable canvas situation, and then choose to pick both the nearest and the farthest items from the canvas and make their parameters consistent.
2.2 Animation
By rotating the camera, the scene in the entire canvas can be rotated.
2.2.1 Direction
You can set the whole scene to rotate left or right.
2.2.2 Rotation rate
Adjust the speed of rotation according to the specific situation.
3. Advanced settings
Here you can set up some processing behaviors for various states of the user's actual experience.
3.1 Not Support Camera
Note that [WebAR scene-image detection and tracking] scene type does not have this setting item, and the platform will be set to a pop-up reminder that the user is not supported, as follows:
3.1.1 Automatically compatible and downgraded to Web3D
When experiencing the WebAR scene, you need to open the camera to experience it, but in some experience environments (including iOS10 and below systems, old versions of Android WeChat, QQ and browsers, etc.) the camera cannot be opened. Uncheck: When the user experiences in an environment that does not support opening the camera, a corresponding prompt will pop up, as follows:
Checked: When users experience in an environment that does not support opening the camera, they will experience the scene without opening the camera, and the previously set panorama will be displayed.
3.2 Camera permission denied
Note that [WebAR scene-image detection and tracking] scene type does not have this setting item, and the platform will be set to pop up prompts to guide users to grant camera permissions, as follows:
3.1.1 Automatically compatible and downgraded to Web3D
When experiencing the WebAR scene, you need to open the camera for the experience, but sometimes the user may accidentally click to deny permission. Uncheck: A prompt will pop up to guide the user to grant camera permissions Check: Automatically compatible and downgrade to Web3D.
3.3 Gyroscope
Note [WebAR scene-plane detection and tracking] scene type does not have this setting item.
Uncheck: The scene is the standard display effect Checked: The scene is displayed by the gyroscope. For details, please refer to the description of the scene type [Gyroscope/Cloud Recognition]: https://www.yuque.com/kivicube/manual/create-scene#OUCKu
4. Advanced Setting
4.1 Scanning Setting
Note that this setting item is only applicable to [WebAR scene-gyroscope/cloud tracking]
Sometimes, the created WebAR scene just wants to open the camera for experience, and does not require the user to scan the recognition map to experience it. Uncheck: The current WebAR scene needs to be scanned before you can experience it. Checked: The current WebAR scene can skip the scan and go directly to the AR experience.
4.2 Image Tracking
Note that this setting item is only applicable to [WebAR scene-gyroscope/cloud tracking] and [WebAR scene-image detection and tracking]
Gyro/Cloud tracking: The creator can set up multiple image tracking, click on the asset area, select the image tracking, and drag a image tracking to the canvas to complete the image tracking setting; Image detection and tracking: The creator can only set a recognition map, click the asset area, select the image tracking, drag a recognition map to the canvas, the system will automatically replace the current image tracking;
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