# Create scene content

## 1. Open the content

![](/files/-MEg8vQx9F3lilUivRfm)

## 2. Upload Asset

Currently supporting pictures, models, AR videos, audios, transparent videos, and six types of panoramas , while \[WebAR scene - image detection and tracking] does not support panoramas.

![](/files/-MEg9ioIUCX7SkK-ROPN)

![](/files/-MEg9sBGaNS2662k7iL7)

![](/files/-MEgA1SqAmEeweZ59h55)

When the model has been uploaded, it will take some time (about 5 minutes) for conversion and packaging processing (fbx and obj models need this processing, gltf and glb do not need to be processed), if the following error occurs when the model is dragged into the scene, please keep waiting patiently. You can also choose to upload the asset in "User Center-My Asset". when you have uploaded the asset, you can get the packaged upload result of the asset without refreshing.

![](/files/-MEgAC-sUjRzjC3ZU3Ms)

## 3. Drag Asset into scene

![](/files/-MEgAvm04vRmSs56-DbY)

![](/files/-MEgB4v6xbvOEkMm5LZT)

**Position:** X axis: control left and right movement; Y axis: control up and down movement; Z axis: control back and forth movement;\
**Rotation:**  Set the rotation angle around the X axis, Y axis, and Z axis;\
**Scaling:**  When the value is 1, it is the initial size of the asset. The zoom ratio of the asset can be adjusted according to the needs of the scene.

Then you can also add other types of asset to the scene: pictures, audio, transparent video, AR video.

![](/files/-MEgBHjLoY0nAWIQz2UN)

![](/files/-MEgBS51cz-K8M-TWiSV)

When we have added the asset, we can view the added asset content from the "**scene structure**" on the right side of the editor, and then add interaction for these assets.


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