glTF Tools

Welcome to Kivicube's latest AR model editor - Kivicube Model Editor, For details, please check: https://www.yuque.com/kivicube/manual/model-editor

1. App Download

Currently the tool only supports macOS system

2. App Installation

2.1 Unzip the downloaded zip file

2.2 Double-click the unzipped file

2.3 Drag and drop "glTF Tools" onto "Applications"

You can find the program you just installed on the launch pad.

3. Use Tutorial

3.1 Supported model formats

Format

PBR rendering support situation

Remarks

fbx

support

Need to follow certain export standards, please refer to the instructions below

obj

not support

Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx

dae

not support

Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx

3ds

not support

Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx

dxf

not support

Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx

If the fbx model wants to support PBR rendering, then you should also follow the following standards 1. Import the model into the Maya program. Please note that before using Maya, please change the language of Maya to English; 2. Set the model material to Stingray PBS material, click here to get the specific steps; 3. Export FBX model file.

Here is a model example of PBR material

If obj/dae/3ds/dxf wants to support PBR rendering, it is recommended to import Maya first and then export fbx Please refer to the specification of the model file: https://www.yuque.com/kivicube/manual/workflow

3.2 Specific use of the program

Drag and drop the model file directly onto the program

video tutorial: https://v.qq.com/x/page/a0819it5nge.html

Animation format: After exporting the glTF model file, you can first check it on the model preview website: https://project.kivisense.com/3dviewer/ Drag and drop the glTF model file to the web page to check. If you find that the animation is abnormal, you can try to export it through "Compatibility Mode".

Save format: both glTF and glb are acceptable, glb is the binary format of glTF

Save to: select the path of the exported glTF model, which is located on the desktop by default

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