glTF Tools
Welcome to Kivicube's latest AR model editor - Kivicube Model Editor, For details, please check: https://www.yuque.com/kivicube/manual/model-editor
Last updated
Welcome to Kivicube's latest AR model editor - Kivicube Model Editor, For details, please check: https://www.yuque.com/kivicube/manual/model-editor
Last updated
Currently the tool only supports macOS system
You can find the program you just installed on the launch pad.
Format | PBR rendering support situation | Remarks |
fbx | support | Need to follow certain export standards, please refer to the instructions below |
obj | not support | Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx |
dae | not support | Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx |
3ds | not support | Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx |
dxf | not support | Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx |
If the fbx model wants to support PBR rendering, then you should also follow the following standards 1. Import the model into the Maya program. Please note that before using Maya, please change the language of Maya to English; 2. Set the model material to Stingray PBS material, click here to get the specific steps; 3. Export FBX model file.
Here is a model example of PBR material
If obj/dae/3ds/dxf wants to support PBR rendering, it is recommended to import Maya first and then export fbx Please refer to the specification of the model file: https://www.yuque.com/kivicube/manual/workflow
Drag and drop the model file directly onto the program
video tutorial: https://v.qq.com/x/page/a0819it5nge.html
Animation format: After exporting the glTF model file, you can first check it on the model preview website: https://project.kivisense.com/3dviewer/ Drag and drop the glTF model file to the web page to check. If you find that the animation is abnormal, you can try to export it through "Compatibility Mode".
Save format: both glTF and glb are acceptable, glb is the binary format of glTF
Save to: select the path of the exported glTF model, which is located on the desktop by default