# glTF Tools

## 1. App Download

{% file src="/files/-MFUvpyjabtSrzTGAHqc" %}

> Currently the tool only supports macOS system

## 2. App Installation

### 2.1 Unzip the downloaded zip file

![](/files/-MFUxDR5J6PzhZfcKbJe)

### 2.2 Double-click the unzipped file

![](/files/-MFUxRKdsjKUHkYnaesv)

### 2.3 Drag and drop "glTF Tools" onto "Applications"&#x20;

You can find the program you just installed on the launch pad.

![](/files/-MFUxcPNBMqS0Ykj_rD1)

## 3. Use Tutorial

### 3.1 Supported model formats

| Format | PBR rendering support situation | Remarks                                                                                                                  |
| ------ | ------------------------------- | ------------------------------------------------------------------------------------------------------------------------ |
| fbx    | support                         | Need to follow certain export standards, please refer to the instructions below                                          |
| obj    | not support                     | Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx |
| dae    | not support                     | Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx |
| 3ds    | not support                     | Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx |
| dxf    | not support                     | Experimental conversion support, unstable, if the effect is not correct, please use other tools to convert or export fbx |

If the fbx model wants to support PBR rendering, then you should also follow the following standards \
1\. Import the model into the Maya program. Please note that before using Maya, please change the language of Maya to English; \
2\. Set the model material to Stingray PBS material, click here to get the specific steps; \
3\. Export FBX model file.

> Here is a model example of PBR material&#x20;

{% file src="/files/-MFUyqTG\_TfK4lQguTRK" %}

If obj/dae/3ds/dxf wants to support PBR rendering, it is recommended to import Maya first and then export fbx \
Please refer to the specification of the model file: <https://www.yuque.com/kivicube/manual/workflow>

### 3.2 Specific use of the program

Drag and drop the model file directly onto the program

video tutorial: <https://v.qq.com/x/page/a0819it5nge.html>

> Animation format: After exporting the glTF model file, you can first check it on the model preview website: <https://project.kivisense.com/3dviewer/> \
> Drag and drop the glTF model file to the web page to check. If you find that the animation is abnormal, you can try to export it through "Compatibility Mode".

> Save format: both glTF and glb are acceptable, glb is the binary format of glTF

> Save to: select the path of the exported glTF model, which is located on the desktop by default

![](/files/-MFV-97GX7lte77m6pxO)


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