Common modeling software export glTF
1. 3ds Max
1.1 Plug-in installation
1.1.1 This plug-in is specially designed for 3ds Max 2015 or higher. Click here to download

1.1.2 In this folder, you can find Max2Babylon-XX.zip (where XX is the plug-in version, currently 1.2.12), click this file and then click "Download" to download the plug-in;

1.1.3 After downloading the plug-in, put it in a suitable location and unzip it;
1.1.4 By default, Windows will block all .dll files from the Web, so we must unblock them first. Select the zip file, right-click and select "Properties", select "Unlock", and then click "Apply";

1.1.5 Unzip the plug-in file on the computer and open the directory corresponding to the 3ds Max version. Finally, make sure that 3ds Max is not running, and move all the .dll files to the installation directory of 3ds Max (software installation directory/bin/assemblies). The next time you start 3ds Max, the plug-in will automatically start and display a new tab.
1.2 glTF export (PBR material)
1.2.1 Open the English version of 3ds Max (2017 and above), create a new or modify the previous material to a physical material (Physical Matical);

1.2.2 Set some options of physical material;



1.2.3 Transparency Map settings in the material options (that is, the Transparency Weight option in the "Generic Maps" option)


1.2.4 glTF file export

1.3 glTF animation segmentation settings
1.3.1 Right-click the scene and select "Babylon"-"Babylon Animation Groups"

1.3.2 Click "Create" to add an animation segment, enter the start and end frames, then click "Add Viewport Selection" and click "Confirm" to confirm the segment;
1.3.3 After setting the segments, the exported gltf file is divided into 4 segments.

2. Maya
2.1 Plug-in installation

2.1.2 In this folder, you can find Maya2Babylon-XX.zip (where XX is the plug-in version, currently 1.2.12), click this file and then click "Download" to download the plug-in;

2.1.3 After downloading the plug-in, put it in a suitable location and unzip it;
2.1.4 By default, Windows will block all .dll files from the Web, so we must unblock them first. Select the zip file, right-click and select "Properties", select "Unlock", and then click "Apply";

2.1.5 Unzip the plug-in file on the computer and open the directory corresponding to the 3ds Max version. Finally, make sure that 3ds Max is not running and move all the .dll files to the installation directory of 3ds Max (software installation directory/bin/plug-ins);
2.1.6 After opening Maya, click "Window"-"Settings/Preferences"-"Plugin Manager", select the "Maya2Babylon.nll.dll" item, check the "Loaded" and "Automatically loaded" items, and then You can see the "Babylon" option in the Maya menu bar;

2.2 glTF export (PBR material)
2.2.1 Open the English version of Maya, create a new or modify the previous material to a physical material (Physical Matical);

2.2.2 Set some options of physical material;




2.2.3 glTF file export

2.3 glTF animation segmentation settings
3. Blender
4. SketchUp
5. Substance Painter
6. Microsoft 3D Browser
7. Microsoft Paint 3D
8. Microsoft 3D Builder
9. Adobe Dimension
10. C4D
最后更新于