> For the complete documentation index, see [llms.txt](https://docs-en.kivicube.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs-en.kivicube.com/manual-old/editor/interaction-area.md).

# Interaction Area

![](/files/-MEgFgU_Y45yjWnceHOD)

The interactive area can add interactive settings to the asset dragged into the canvas, and the added interactive events can be viewed and managed in the "**scene structure**" on the right.

## 1. Model control

Add interactive events to the model dragged into the canvas (if the model has its own animation, the animation will not play by default).

![](/files/-MEgFqhA4KSsh7-Lp4GP)

Function name: set the name of this interactive event. \
Function settings: select model, select animation (provided that the model comes with animation), select operation (play, pause, stop, replay). \
Trigger conditions: scan recognition, scan recognition lost, scene start, interaction with other assets.

## 2. Video Control

Add interactive events to the video dragged into the canvas (the video is not played by default).

![](/files/-MEgLNjvBSrKMz9tyRkC)

Function name: set the name of this interactive event. \
Function settings: select video, select operation (play, pause, stop, restart). \
Trigger conditions: scan recognition, scan recognition lost, scene start, interaction with other assets.

## 3. Audio Control

Add interactive events to the audio dragged into the canvas (the video is not played by default).

![](/files/-MEgLVejISjLTZ9VyvVi)

Function name: set the name of this interactive event.\
Function settings: select audio, select operation (play, pause, stop, restart).\
Trigger conditions: scan recognition, scan recognition lost, scene start, interaction with other assets.

## 4. Open links

Add interactive settings for jumping to other web pages.

![](/files/-MEgLeFuGYA9_WBip0kY)

Function name: set the name of this interactive event \
Function setting: enter the links you want to open \
Trigger conditions: scan recognition, scan recognition lost, scene start, click interaction with other assets.

## 5. Visibility

Visibility the asset (all assets are displayed by default).

![](/files/-MEgLnM2XM8oBJ5BTiLF)

Function name: set the name of this interactive event \
Function setting: select the asset you want to set, select operation (Visibility) \
Trigger conditions: scan recognition, scan recognition lost, scene start, click interaction with other materials.

## 6. More


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